Logo for the Adjy Museum of Art, it is of the letters A, D, with the letters J, Y below the first two letters

About The Project

desktop monitor showing the ADJY Museum of Art home page with varying other pages of the website in two columns of three underneath it

THE PRODUCT

The Adjy Museum of Art is a museum located in a trendy, metropolitan area. The museum website is designed for the easy purchasing of tickets for all types of museum goers.

MY ROLE

UX designer and researcher creating a website for The Adjy Museum of Art from research to conception to delivery

RESPONSIBILITIES

Conducting interviews and user research, paper and digital wireframing, low and high-fidelity prototyping, conducting usability studies, accounting for accessibility, iterating on designs and responsive design

TIMEFRAME

7 weeks

wireframes of magenta digital screens floating up and multiplying

THE PROBLEM

The Adjy Museum of Art needs a brand identity and wants to structure their website to be both visually appealing and easy to navigate through.

THE GOAL

Design an elevated website for the Adjy Museum of Art that allows users to easily peruse it and purchase museum tickets.

Pain Points

I conducted user interviews and discovered that many target users were non-locals, wanting to visit local museums/galleries as a new, fun, and relaxing experience.

However, many museums/galleries can be overwhelming to navigate, which frustrated many target users. This caused a normally enjoyable experience to become challenging for them, defeating the purpose of leisure.

1

Navigation

Museum/gallery website designs can sometimes be too busy, resulting in confusing navigation

2

Simplify

Target destinations can often be too nested in a website, making navigation difficult

3

Language

Those who are less familiar with English often find that there are few to no translation options easily available

Target User Group & Persona

Photo of Asian girl wearing yellow taking a photo with camera pointed upward
  • “I love being able to visit many, different art exhibits and don’t want anything to slow that down.“

    Li is a busy art student who doesn’t speak English as a first language who needs a language-accessible way to quickly and easily order tickets to art galleries because they want to broaden their visual literacy and become a better artist.

Paper Wireframes

I sketched out paper wireframes for each screen in my website, keeping the user pain points about navigation, browsing, and checkout flow in mind.

The home screen paper wireframe variations to the right focus on optimizing the browsing experience for users.

gif of a purple laptop transforming into a tablet and then again into a mobile phone

Screen Size Variations

Because Adjy Museum of Art visitors access the site on a variety of different devices, I started to work on designs for additional screen sizes to make sure the site would be fully responsive.

Tablet

Mobile

Digital Wireframes

Moving from paper to digital wireframes, I prioritized useful button locations and visual element placement on the home page as a key part of my strategy.

Screen Size Variation

To the right are wireframes for both tablet and mobile versions of the website. The goal was to keep the essential information present while also compacting the designs.

Tablet

Mobile

Low-fidelity Prototype

To create a low-fidelity prototype, I connected all of the screens involved in the primary user flow of selecting tickets and checking out.

Low-fidelity prototype of the ADJY Museum of Art

Usability Study: Parameters

Study Type: Moderated

A purple circle with an icon of a clipboard in the center

Location: United States, remote

A purple circle with a white location marker icon in the center

Participants: 5 participants

A purple circle with an icon of two users overlapping in the center

Length: 10 - 15 minutes

A purple icon with an icon of a clock in the center

Findings

A pulsating purple button

1

Language Tab

The language tab is a little obtrusive and needs to be consolidated more

A series of purple dots moving from left to right

2

Redundancy

The second “buy tickets“ page for the purchasing process is redundant

A hand tapping the screen, a series of expanding purple circles eminate from where the pointer finger taps

3

Interactivity

Users want more micro-interactions when they hover over/click on items

Mockups pt. 1

Based on insights from the usability study, one of the changes I made was refining the language tab. This allowed users to view the homepage better, while still keeping the option for changing languages easily accessible.

Mockups pt. 2

I also got rid of the redundant page for selecting tickets, allowing users a more streamlined experience in the purchasing process.

High-fidelity Prototype

My hi-fi prototype followed the same user flow as the lo-fi prototype, and included the design changes made after the usability study. I also listened to the feedback of design peers and made several changes such as: stacking the logo in the navigation bar for a more compact look and minor kerning of letters.

high-fidelity prototype of the Adjy Museum of Art

Accessibility Considerations

Admissions section of the Adjy Museum of Art, the mouse hovers over each image and as the mouse hovers over the images they expand and zoom in

1

Hover Zoom

Image hover zooming for clear and visible interaction with certain boxes and elements

The home page of the Adjy Museum of Art, on the side is a purple tab that pulls out and translates the website into different languages

2

Language

Side tab for site-wide translation into different languages for those who don’t use English as a first language

Next Steps

1

Conduct follow-up usability testing on the new website

2

Identify any additional areas of need and ideate on new features

Reflections

Mindfulness

I learned that there is truly, always more work to be done. You’re constantly growing as a designer and as such, you’re always going to catch little things that you could do or could’ve done better in hindsight. But also, that even a small design change can have a huge impact on the user experience. When designing for the user experience, you always have to put the user first. A feature that may work for you might not work the same for everyone, and you have to always keep that in mind. The most important takeaway for me is to always focus on the real needs of the user when coming up with design ideas and solutions.

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